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Golearnam 2026 Creator Challenge Official Rules

By adding a course or product to the Golearnam 2026 Creator Challenge, you agree to these terms.

Last updated: February 2026

Table of Contents

  1. 1. What this challenge is
  2. 2. Who can join
  3. 3. Entering a course or product
  4. 4. Removing an entry
  5. 5. What counts as a sale for this challenge
  6. 6. How winners are decided
  7. 7. Content rules
  8. 8. Pricing
  9. 9. One person, one identity
  10. 10. Results and payout
  11. 11. Golearnam's rights
  12. 12. Questions

1. What this challenge is

The Golearnam 2026 Creator Challenge is a free sales competition for course creators and GoStore product creators on Golearnam. There are two separate prize podiums, one for courses and one for GoStore products. Winners are decided by actual sales, not by a vote or a judging panel.

2. Who can join

You can enter if you are at least 16 years old, have a Golearnam account with identity verification completed, are located in a country Golearnam supports, and add an eligible course or product before the entry deadline.

If you are 16 or 17, parental or guardian consent may be required where the law asks for it.

3. Entering a course or product

You enter by opening a specific course or product in your dashboard and choosing "Add this course to the challenge" or "Add this product to the challenge." You can enter more than one course or product. There is no advantage to entering many items instead of one good one, prizes are decided by revenue on each individual entry, not by how many you enter.

Both new and already-published courses or products can enter. Your item does not need to be published or fully verified at the moment you add it, you can add it while it is still being set up. It only needs to be published, approved, and purchasable for it to actually start earning sales that count toward the challenge, since nothing can sell while it is unpublished anyway.

4. Removing an entry

You can remove an entry at any time before the entry deadline. After the entry deadline passes, entries are locked, including which category they are in and who owns them, and can no longer be added, removed, or changed.

5. What counts as a sale for this challenge

Only the actual amount a buyer paid, after any discount, for an entered item, during the official sales period, counts toward your challenge revenue.

The following never count, no matter when they happen: sales made before the sales period begins, cancelled orders, refunded orders, chargebacks, reversed payments, failed or unpaid transactions, taxes, delivery, or shipping fees, and any purchase you make of your own entered item, whether directly, through another account you control, or by paying someone else to buy it for you.

That last point applies even outside the challenge. Under normal circumstances on Golearnam, buying your own content is allowed. For this challenge specifically, it is not, and any such purchase is removed from your challenge revenue if it happens.

Legitimate affiliate sales count normally, since someone genuinely promoting your item and bringing you a real customer is part of growing on Golearnam. Self-referrals, fake affiliate accounts, and any arrangement designed to fake an affiliate sale do not count, and may lead to disqualification.

6. How winners are decided

For each category, courses and products separately, every eligible entry is ranked by its Eligible Challenge Revenue, highest to lowest.

A creator can win at most one position per category. If your best-performing entry already earned you a position, your other entries in that same category are not eligible for a second position, even if one of them individually made more money than someone else's winning entry. You can still win once in the other category if you have an entry there too.

If two entries are exactly tied at a position, the one with more unique paying customers wins the higher position. If still tied, the one entered into the challenge earlier wins. If still tied after that, Golearnam makes the final call.

7. Content rules

Your entered course or product must, for the whole challenge, be your own original work or properly licensed, be described accurately with no misleading claims, actually work and be usable by the people who buy it, and follow all of Golearnam's normal platform policies.

An item that does not meet this, or is found to be copied, misleading, or otherwise against policy, can be disqualified at any time, whatever its sales performance, including after results are announced but before prizes are confirmed.

8. Pricing

Only what a buyer actually paid counts, not your listed price. You can run genuine discounts and promotions during the challenge. Pricing tricks meant to game the ranking, fake discounts, artificially inflated list prices, and similar manipulation, can lead to disqualification.

9. One person, one identity

Golearnam may treat multiple accounts as belonging to the same person, business, or payout recipient where there is reasonable evidence they are connected, and rank or disqualify accordingly. Creating extra accounts to gain an advantage in the challenge is not allowed.

10. Results and payout

Results are not finalised until after the sales period ends and every relevant refund window on every challenge order has passed. This is to make sure a sale counted toward a win cannot later be quietly refunded.

Once results are finalised, Golearnam reviews for fraud, duplicate accounts, and any pending content issues before confirming winners. Confirmed prize money is credited to your Golearnam account by Golearnam staff. Winners can then withdraw it through their normal Golearnam payout method.

11. Golearnam's rights

Golearnam can disqualify an entry, a creator, or an account at any point for a violation of these terms, and can adjust challenge dates or details if genuinely needed, though every effort will be made to keep the challenge fair and predictable for everyone already participating.

12. Questions

If anything about your specific situation is not clearly covered here, reach out to support before assuming either way.

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